Do you like games? Do you like the Earth? Then you will love QUARTETnary! QUARTETnary is a card game about the geological time scale, developed by long-term EGU members Iris van Zelst and Lucia Perez-Diaz and partly funded through the EGU Public Engagement Grant 2021. The game is finally ready to be manufactured, but in order for that to happen, we need you! So back the Kickstarter to secure your ...[Read More]
Immersive virtual reality for engaging students and the public in geological surveys – an EGU Public Engagement Grant project
Why choose immersive virtual reality for teaching and learning about volcanoes? This is a common question that arises when approaching this modern way to explore volcanoes. The answer is clear to those accustomed to working in these captivating regions. Traditional approaches to reaching volcanic areas are fraught with challenges (danger, complex logistics, and high costs). Moreover, these locati ...[Read More]
A touch of space weather! An EGU funded outreach project for blind and visually impaired students
We can all probably agree that the Northern Lights are one of the world’s most spectacular natural displays. But how do we share this beauty with children who are blind? How do we explain the processes behind the aurora creation to the visually impaired when all the illustrations of Earth’s magnetosphere are in 2D? The Northern Lights are just one of the consequences of ‘space weather’. Space weat ...[Read More]
Public Engagement Grant Winner – Crabby’s Reef
Ocean acidification could be described as climate change’s evil twin, not that it needs one. The world’s oceans are partly absorbing the carbon dioxide we are pumping into the planet’s atmosphere, which then reacts with seawater and forms carbonic acid. This process decreases the pH of the oceans, making them more acidic. If you are a crab resident of the ocean, this is not good news. Norma ...[Read More]